Print   Search   Utenti   Join     Share : FaceboolTwitter
dreax
Monday, September 12, 2005 10:41 AM
Ravinca

Nelle più grande metropoli di un pianeta coperto di città, le prospettive si scontreranno e le leggi saranno messe alla prova. Dalle profondità dellla città fino alle sue alte gilde, i cittadini di Ravnica continuano un'esistenza anche se tutt'intorno a loro antiche gilde competono per il controllo e il potere.

Ravnica: Città delle Gilde è situato in una nuova locazione esotica nel Multiverso e introdurrà una nuova storia, creature impressionanti e nuove meccaniche innovative. Ravnica presenta 306 carte a bordo nero, disponibili in versione standard e foil.

L'uscita è prevista per il 7 ottobre.

--------------------------------------------------------------------------------
Artifact: Common -
--------------------------------------------------------------------------------
2 Boros Signet Artifact (Artifact Common)
1, Tap: Add RW to your mana pool.
--------------------------------------------------------------------------------
2 Dimir Signet Artifact (Artifact Common)
1, Tap: Add UB to your mana pool.
--------------------------------------------------------------------------------
2 Golgari Signet Artifact (Artifact Common)
1, Tap: Add BG to your mana pool.
--------------------------------------------------------------------------------
2 Selesnya Signet Artifact (Artifact Common)
1, Tap: Add GW to your mana pool.
--------------------------------------------------------------------------------
1 Terrarion Artifact (Artifact Common)
Terrarion comes into play tapped. 2, Tap, Sacrifice Terrarion: Add two mana of
any combination of colors to your mana pool. When Terrarion is put into a
graveyard from play, draw a card.
--------------------------------------------------------------------------------
Artifact: Rare -
--------------------------------------------------------------------------------
3 Bloodletter Quill Artifact (Artifact Rare)
2,Tap , Put a blood counter on Bloodletter Quill: Draw a card, then lose 1 life
for each blood counter on Bloodletter Quill. 1UB: Remove a blood counter
from Bloodletter Quill.
--------------------------------------------------------------------------------
4 Bottled Cloister Artifact (Artifact Rare)
At the beginning of each opponent's upkeep, remove your hand from the game face
down. At the beginning of your upkeep, return all cards removed from the
game with Bottled Cloister to your hand, then draw a card.
--------------------------------------------------------------------------------
2 Crown of Convergenc Artifact (Artifact Rare)
Play with the top card of your library revealed. As long as the top card of
your library is a creature card, creatures you control that share a color
with that card get +1/+1. GW: Put the top card of your library on the
bottom of your library.
--------------------------------------------------------------------------------
3 Plague Boiler Artifact (Artifact Rare)
At the beginning of your upkeep, put a plague counter on Plague Boiler. 1BG:
Put a plague counter on Plague Boiler or remove a plague counter from it.
When Plague Boiler has three or more plague counters on it, sacrifice it.
If you do, destroy all nonland permanents.
--------------------------------------------------------------------------------
3 Sunforger Artifact - Equipment (Artifact Rare)
Equipped creature gets +4/+0 RW, Unattach Sunforger: Search your library for a
red or white instant card with converted mana cost 4 or less and play that
card without paying its mana cost. Then shuffle your library. Equip 3
--------------------------------------------------------------------------------
Artifact: Uncommon -
--------------------------------------------------------------------------------
5 Glass Golem Artifact Creature - Golem 6/2 (Artifact Uncommon)

--------------------------------------------------------------------------------
6 Leashling Artifact Creature - Golem 3/3 (Artifact Uncommon)
Put a card in your hand on top of your library: Return Leashling to its owner's
hand.
--------------------------------------------------------------------------------
1 Peregrine Mask Artifact - Equipment (Artifact Uncommon)
Equipped creature has defender, flying, and first strike. Equip 2
--------------------------------------------------------------------------------
Black: Common -
--------------------------------------------------------------------------------
3BB Brainspoil Sorcery (Black Common)
Destroy target creature that isn't enchanted. It can't be regenerated.
Transmute 1BB (1BB, Discard this card: Search your library for a card
with the same converted mana cost as this card, reveal it, and put it into
your hand. Then shuffle your library. Play only as a sorcery.)
--------------------------------------------------------------------------------
1B Clinging Darkness Enchantment - Aura (Black Common)
Enchant creature Enchanted creature gets -4/-1.
--------------------------------------------------------------------------------
3B Dimir House Guard Creature - Skeleton 2/3 (Black Common)
Fear Sacrifice a creature: Regenerate Dimir House Guard. Transmute 1BB (1BB,
Discard this card: Search your library for a card with the same
converted mana cost as this card, reveal it, and put it into your
hand. Then shuffle your library. Play only as a sorcery.)
--------------------------------------------------------------------------------
XB Disembowel Instant (Black Common)
Destroy target creature with converted mana cost X.
--------------------------------------------------------------------------------
1B Golgari Thug Creature - Human Warrior 1/1 (Black Common)
When Golgari Thug is put into a graveyard from play, put target creature card
in your graveyard on top of your library. Dredge 4 (If you would draw a card,
instead you may put exactly 4 cards from the top of your library into
your graveyard. If you do, return this card from your graveyard to your
hand. Otherwise, draw a card.)
--------------------------------------------------------------------------------
2B Infectious Host Creature - Zombie 1/1 (Black Common)
When Infectious Host is put into a graveyard from play, target player loses 2
life.
--------------------------------------------------------------------------------
1B Last Gasp Instant (Black Common)
Target creature gets -3/-3 until end of turn.
--------------------------------------------------------------------------------
3B Mortipede Creature - Insect 4/1 (Black Common)
2G: All creatures able to block Mortipede this turn do so.
--------------------------------------------------------------------------------
2BB Necromatic Thirst Enchantment - Aura (Black Common)
Enchant creature Whenever enchanted creature deals combat damage to a player,
you may return target creature card from your graveyard to your hand.
--------------------------------------------------------------------------------
1B Roofstalker Wight Creature - Zombie 2/1 (Black Common)
1U: Roofstalker Wight gains flying until end of turn.
--------------------------------------------------------------------------------
2B Sadistic Augermage Creature - Human Wizard 3/1 (Black Common)
When Sadistic Augermage is put into a graveyard from play, each player puts a
card from his or her hand on top of his or her library.
--------------------------------------------------------------------------------
3BB Sewerdreg Creature - Spirit 3/3 (Black Common)
Swampwalk Sacrifice Sewerdreg: Remove target card in a graveyard from the game.
--------------------------------------------------------------------------------
1B Shred Memory Instant (Black Common)
Remove up to four target cards in a single graveyard from the game. Transmute
1BB (1BB, Discard this card: Search your library for a card with the same
converted mana cost as this card, reveal it, and put it into your
hand. Then shuffle your library. Play only as a sorcery.)
--------------------------------------------------------------------------------
2B Stinkweed Imp Creature - Imp 1/2 (Black Common)
Flying Whenever Stinkweed Imp deals combat damage to a creature, destroy that
creature. Dredge 5 (If you would draw a card, instead you may put
exactly 5 cards from the top of your library into your graveyard. If you
do, return this card from your graveyard to your hand. Otherwise, draw a
card.)
--------------------------------------------------------------------------------
3B Strands of Undeath Enchantment - Aura (Black Common)
Enchant creature When Strands of Undeath comes into play, target player
discards two cards. B: Regenerate enchanted creature.
--------------------------------------------------------------------------------
B Thoughtpicker Witch Creature - Human Wizard 1/1 (Black Common)
1, Sacrifice a creature: Look at the top two cards of target opponent's
library, then remove one of them from the game.
--------------------------------------------------------------------------------
Black: Rare -
--------------------------------------------------------------------------------
1B Dark Confidant Creature-Human Wizard 2/1 (Black Rare)
At the beginning of your upkeep, reveal the top card of your library and put
that card into your hand. You lose life equal to its converted mana cost.
--------------------------------------------------------------------------------
2B Dimir Machinations Sorcery (Black Rare)
Look at the top three cards of target player's library. Remove any number of
those cards from the game, then put the rest back in any order. Transmute
1BB (1BB, Discard this card: Search your library for a card with the same
converted mana cost as this card, reveal it, and put it into your
hand. Then shuffle your library. Play only as a sorcery.)
--------------------------------------------------------------------------------
6BBB Helldozer Creature - Zombie Giant 6/5 (Black Rare)
BBB, Tap: Destroy target land. If that land is nonbasic, untap Helldozer.
--------------------------------------------------------------------------------
BB Hunted Horror Creature - Horror 7/7 (Black Rare)
Trample When Hunted Horror comes into play, put two 3/3 green Centaur creature
tokens with protection from black into play under target opponent's
control.
--------------------------------------------------------------------------------
4BB Woebringer Demon Creature - Demon 4/4 (Black Rare)
Flying At the beginning of each player's upkeep, that player sacrifices a
creature. If the player can't, sacrifice Woebringer Demon.
--------------------------------------------------------------------------------
Black: Uncommon -
--------------------------------------------------------------------------------
3B Carrion Howler Creature - Zombie Wolf 2/2 (Black Uncommon)
Pay 1 life: Carrion Howler gets +2/-1 until end of turn.
--------------------------------------------------------------------------------
B Darkblast Instant (Black Uncommon)
Target creature gets -1/-1 until end of turn. Dredge 3
--------------------------------------------------------------------------------
2BB Keening Banshee Creature - Spirit 2/2 (Black Uncommon)
Flying When Keening Banshee comes into play, target creature gets -2/-2 until
end of turn.
--------------------------------------------------------------------------------
3B Mausoleum Turnkey Creature - Ogre Rogue 3/2 (Black Uncommon)
When Mausoleum Turnkey comes into play, return target creature card of an
opponent's choice from your graveyard to your hand.
--------------------------------------------------------------------------------
5B Netherborn Phalanx Creature - Horror 2/4 (Black Uncommon)
When Netherborn Phalanx comes into play, each opponent loses 1 life for each
creature he or she controls. Transmute 1BB (1BB, Discard this card:
Search your library for a card with the same converted mana cost as this
card, reveal it, and put it into your hand. Then shuffle your library.
Play only as a sorcery.)
--------------------------------------------------------------------------------
3B Nightmare Void Sorcery (Black Uncommon)
Target player reveals his or her hand. Choose a card from it. That player
discards that card. Dredge 2 (If you would draw a card, instead you may
put exactly 2 cards from the top of your library into your graveyard. If you
do, return this card from your graveyard to your hand. Otherwise, draw a
card.)
--------------------------------------------------------------------------------
4B Ribbons of Night Sorcery (Black Uncommon)
Ribbons of Night deals 4 damage to target creature and you gain 4 life. If U
was spent to play Ribbons of Night, draw a card.
--------------------------------------------------------------------------------
4B Undercity Shade Creature - Shade 1/1 (Black Uncommon)
Fear B: Undercity Shade gets +1/+1 until end of turn.
--------------------------------------------------------------------------------
2BB Vigor Mortis Sorcery (Black Uncommon)
Return target creature card from your graveyard to play. If any G was spent to
play this spell, that creature comes into play with a +1/+1 counter on it.
--------------------------------------------------------------------------------
4BB Vindictive Mob Creature - Human Berserker 5/5 (Black Uncommon)
When Vindictive Mob comes into play, sacrifice a creature. Vindictive Mob can't
be blocked by Saprolings.
--------------------------------------------------------------------------------
Green: Common -
--------------------------------------------------------------------------------
3GG Bramble Elemental Creature - Elemental 4/4 (Green Common)
Whenever an Aura becomes attached to Bramble Elemental, put two 1/1 green
Saproling creature tokens into play.
--------------------------------------------------------------------------------
G Elves of Deep Shado Creature - Elf 1/1 (Green Common)
Tap: Add B to your mana pool. Elves of Deep Shadow deals 1 damage to you.
--------------------------------------------------------------------------------
G Elvish Skysweeper Creature - Elf Warrior 1/1 (Green Common)
4G, Sacrifice a creature: Destroy target creature with flying.
--------------------------------------------------------------------------------
1G Farseek Sorcery (Green Common)
Search your library for a Plains, Island, Swamp, or Mountain card and put it
into play tapped. Then shuffle your library.
--------------------------------------------------------------------------------
1G Fists of Ironwood Enchantment - Aura (Green Common)
Enchant creature When Fists of Ironwood comes into play, put two 1/1 green
Saproling creature tokens into play. Enchanted creature has trample.
--------------------------------------------------------------------------------
1GG Golgari Brownscale Creature - Lizard 2/3 (Green Common)
When Golgari Brownscale is put into your hand from your graveyard, you gain 2
life. Dredge 2 (If you would draw a card, instead you may put exactly 2
cards from the top of your library into your graveyard. If you do, return
this card from your graveyard to your hand. Otherwise, draw a card.)
--------------------------------------------------------------------------------
5GG Siege Wurm Creature - Wurm 5/5 (Green Common)
Trample Convoke (Each creature you tap while playing this spell reduces its
cost by 1 or by one mana of that creature's color.)
--------------------------------------------------------------------------------
Green: Unknown -
--------------------------------------------------------------------------------
4GG Dryad's Caress Instant (Green Unknown)
You gain 1 life for each creature in play. If any W was spent to play Dryad's
Caress, untap all creatures you control.
--------------------------------------------------------------------------------
3GG Scatter the Seeds Instant (Green Unknown)
Convoke (Each creature you tap while playing this spell reduces its cost by 1
or by one mana of that creature's color.) Put three 1/1 green Saproling
creature tokens into play.
--------------------------------------------------------------------------------
Green: Rare -
--------------------------------------------------------------------------------
G Birds of Paradise Creature-Bird 0/1 (Green Rare)
Flying T: Add one mana of any colour to your mana pool.
--------------------------------------------------------------------------------
XGGG Chord of Calling Instant (Green Rare)
Convoke (Each creature you tap while playing this spell reduces its cost by 1
or by one mana of that creature's color.) Search your library for a creature
card with converted mana cost X or less and put it into play. Then shuffle
your library.
--------------------------------------------------------------------------------
4GG Primordial Sage Creature - Spirit 4/5 (Green Rare)
Whenever you play a creature spell, you may draw a card.
--------------------------------------------------------------------------------
3GG Ursapine Creature - Beast 3/3 (Green Rare)
G: Target creature gets +1/+1 until end of turn.
--------------------------------------------------------------------------------
Green: Uncommon -
--------------------------------------------------------------------------------
1GG Carven Caryatid Creature - Spirit 2/5 (Green Uncommon)
Defender When Carven Caryatid comes into play, draw a card
--------------------------------------------------------------------------------
G Gather Courage Instant (Green Uncommon)
Target creature gets +2/+2 until end of turn. Convoke (Each creature you tap
while playing this spell reduces its cost by 1 or by one mana of that
creature's color.)
--------------------------------------------------------------------------------
2G Moldervine Cloak Enchantment - Aura (Green Uncommon)
Enchant creature Enchanted creature gets +3/+3. Dredge 2 (If you would draw a
card, instead you may put exactly 2 cards from the top of your library
into your graveyard. If you do, return this card from your graveyard to
your hand. Otherwise, draw a card.)
--------------------------------------------------------------------------------
3G Nullmage Shepherd Creature - Elf Shaman 2/4 (Green Uncommon)
Tap four untapped creatures you control: Destroy target artifact or
enchantment.
--------------------------------------------------------------------------------
2G Recollect Sorcery (Green Uncommon)
Return target card from your graveyard to your hand.
--------------------------------------------------------------------------------
2GG Rolling Spoil Sorcery (Green Uncommon)
Destroy target land. If any B was spent to play Rolling Spoil, all creatures
get -1/-1 until end of turn.
--------------------------------------------------------------------------------
4GG Root-Kin Ally Creature - Elemental Warrior 3/3 (Green Uncommon)
Convoke (Each creature you tap while playing this spell reduces its cost by 1
or by one mana of that creature's color.) Tap two untapped creatures you
control: Root-Kin Ally gets +2/+2 until end of turn.
--------------------------------------------------------------------------------
1G Transluminant Creature - Dryad Shaman 2/2 (Green Uncommon)
W, Sacrifice Transluminant: Put a 1/1 white Spirit creature token with flying
into play at end of turn.
--------------------------------------------------------------------------------
Land: Common -
--------------------------------------------------------------------------------
Boros Garrison Land (Land Common)
Boros Garrison comes into play tapped. When Boros Garrison comes into play,
return a land you control to its owner's hand. Tap: Add WR to your mana
pool.
--------------------------------------------------------------------------------
Dimir Aqueduct Land (Land Common)
Dimir Aqueduct comes into play tapped. When Dimir Aqueduct comes into play,
return a land you control to its owner's hand. Tap: Add BU to your mana
pool.
--------------------------------------------------------------------------------
Forest A Basic Land - Forest (Land Common)

--------------------------------------------------------------------------------
Forest B Basic Land - Forest (Land Common)

--------------------------------------------------------------------------------
Forest C Basic Land - Forest (Land Common)

--------------------------------------------------------------------------------
Forest D Basic Land - Forest (Land Common)

--------------------------------------------------------------------------------
Golgari Rot Farm Land (Land Common)
Golgari Rot Farm comes into play tapped. When Golgari Rot Farm comes into play,
return a land you control to its owner's hand. Tap: Add BG to your mana
pool.
--------------------------------------------------------------------------------
Island A Basic Land - Island (Land Common)

--------------------------------------------------------------------------------
Island B Basic Land - Island (Land Common)

--------------------------------------------------------------------------------
Island C Basic Land - Island (Land Common)

--------------------------------------------------------------------------------
Island D Basic Land - Island (Land Common)

--------------------------------------------------------------------------------
Mountain A Basic Land - Mountain (Land Common)

--------------------------------------------------------------------------------
Mountain B Basic Land - Mountain (Land Common)

--------------------------------------------------------------------------------
Mountain C Basic Land - Mountain (Land Common)

--------------------------------------------------------------------------------
Mountain D Basic Land - Mountain (Land Common)

--------------------------------------------------------------------------------
Plains A Basic Land - Plains (Land Common)

--------------------------------------------------------------------------------
Plains B Basic Land (Land Common)

--------------------------------------------------------------------------------
Plains C Basic Land - Plains (Land Common)

--------------------------------------------------------------------------------
Plains D Basic Land - Plains (Land Common)

--------------------------------------------------------------------------------
Selesnya Sanctuary Land (Land Common)
Selesnya Sanctuary comes into play tapped. When Selesnya Sanctuary comes into
play, return a land you control to its owner's hand. Tap: Add GW to your
mana pool.
--------------------------------------------------------------------------------
Swamp A Basic Land - Swamp (Land Common)

--------------------------------------------------------------------------------
Swamp B Basic Land - Swamp (Land Common)

--------------------------------------------------------------------------------
Swamp C Basic Land - Swamp (Land Common)

--------------------------------------------------------------------------------
Swamp D Basic Land - Swamp (Land Common)

--------------------------------------------------------------------------------
Land: Rare -
--------------------------------------------------------------------------------
Overgrown Tomb Land - Swamp Forest (Land Rare)
(Tap: Add B or G to your mana pool.) As Overgrown Tomb comes into play, you may
pay 2 life. If you don't, Overgrown Tomb comes into play tapped instead.
--------------------------------------------------------------------------------
Sacred Foundry Land - Mountain Plains (Land Rare)
(Tap: Add R or W to your mana pool.) As Sacred Foundry comes into play, you may
pay 2 life. If you don't, Sacred Foundry comes into play tapped instead.
--------------------------------------------------------------------------------
Temple Garden Land - Forest Plains (Land Rare)
(Tap: Add G or W to your mana pool.) As Temple Garden comes into play, you may
pay 2 life. If you don't, Temple Garden comes into play tapped instead.
--------------------------------------------------------------------------------
Watery Grave Land - Island Swamp (Land Rare)
(Tap: Add U or B to your mana pool.) As Watery Grave comes into play, you may
pay 2 life. If you don't, Watery Grave comes into play tapped instead.
--------------------------------------------------------------------------------
Land: Uncommon -
--------------------------------------------------------------------------------
Duskmantle, House o Land (Land Uncommon)
T: Add 1 to your mana pool. UBT: Target player puts the top card of his or her
library into his or her graveyard.
--------------------------------------------------------------------------------
Sunhome, Fortress o Land (Land Uncommon)
Tap: Add 1 to your mana pool. 2RW, Tap: Target creature gains double strike
until end of turn.
--------------------------------------------------------------------------------
Svogthos, the Restl Land (Land Uncommon)
Tap: Add 1 to your mana pool. 3BG: Until end of turn, Svogthos, the Restless
Tomb becomes a black and green Plant Zombie creature with "This creature's
power and toughness are each equal to the number of creature cards in your
graveyard." It's still a land.
--------------------------------------------------------------------------------
Vitu-Ghazi, the Cit Land (Land Uncommon)
Tap: Add 1 to your mana pool. 2GW,Tap : Put a 1/1 green Saproling creature
token into play.


--------------------------------------------------------------------------------
"Eri phar phesta... um, phistor... er, phistara..."

[Modificato da dreax 12/09/2005 10.47]

[Modificato da dreax 12/09/2005 10.48]

dreax
Monday, September 12, 2005 10:42 AM
--------------------------------------------------------------------------------
Red: Common -
--------------------------------------------------------------------------------
4RR Coalhauler Swine Creature - Beast 4/4 (Red Common)
Whenever Coalhauler Swine is dealt damage, it deals that much damage to each
player.
--------------------------------------------------------------------------------
2R Galvanic Arc Enchantment - Aura (Red Common)
Enchant creature When Galvanic Arc comes into play, it deals 3 damage to target
creature or player. Enchanted creature has first strike.
--------------------------------------------------------------------------------
2R Goblin Spelunkers Creature - Goblin 2/2 (Red Common)
Mountainwalk
--------------------------------------------------------------------------------
2R Incite Hysteria Sorcery (Red Common)
Radiance - Creatures that share a color with target creature can't block this
turn.
--------------------------------------------------------------------------------
2R Smash Instant (Red Common)
Destroy target artifact. Draw a card.
--------------------------------------------------------------------------------
R Surge of Zeal Instant (Red Common)
Radiance - Target creature and each other creature that shares a color with it
gain haste until end of turn.
--------------------------------------------------------------------------------
R Torpid Morloch Creature - Lizard 3/2 (Red Common)
Defender Sacrifice three mountains: Torpid Morloch loses defender until end of
turn.
--------------------------------------------------------------------------------
2RR Viashino Fangtail Creature - Viashino Warrior 3/3 (Red Common)
Tap: Viashino Fangtail deals 1 damage to target creature or player.
--------------------------------------------------------------------------------
1R Viashino Slasher Creature - Viashino Warrior 1/2 (Red Common)
R: Viashino Slasher gets +1/-1 until end of turn.
--------------------------------------------------------------------------------
Red: Unknown -
--------------------------------------------------------------------------------
1R Fiery Conclusion Instant (Red Unknown)
As an additional cost to play Fiery Conclusion, sacrifice a creature. Fiery
Conclusion deals 5 damage to target creature.
--------------------------------------------------------------------------------
Red: Rare -
--------------------------------------------------------------------------------
6RR Excrutiator Creature - Avatar 7/7 (Red Rare)
Damage that would be dealt by Excruciator can't be prevented.
--------------------------------------------------------------------------------
3R Flame Fusilade Sorcery (Red Rare)
Until end of turn, permanents you control gain "Tap: This permanent deals 1
damage to target creature or player.".
--------------------------------------------------------------------------------
3RR Hunted Dragon Creature - Dragon 6/6 (Red Rare)
Flying, haste When Hunted Dragon comes into play, put three 2/2 white Knight
creature tokens with first strike into play under target opponent's
control.
--------------------------------------------------------------------------------
4R Mindmoil Enchantment (Red Rare)
Whenever you play a spell, put the cards in your hand on the bottom of your
library in any order, then draw that many cards.
--------------------------------------------------------------------------------
5RRR Warp World Sorcery (Red Rare)
Each player shuffles all permanents he or she owns into his or her library,
then reveals that many cards from the top of his or her library. Each
player puts all artifact, creature, and land cards revealed this way into
play, then puts all enchantment cards revealed this way into play, then
puts the rest on the bottom of his or her library in any order.
--------------------------------------------------------------------------------
Red: Uncommon -
--------------------------------------------------------------------------------
3R Indentured Oaf Creature - Ogre Warrior 4/3 (Red Uncommon)
Prevent all damage that Indentured Oaf would deal to red creatures.
--------------------------------------------------------------------------------
Blue: Common -
--------------------------------------------------------------------------------
2U Compulsive Research Sorcery (Blue Common)
Target player draws three cards. Then that player discards two cards unless he
or she discards a land card.
--------------------------------------------------------------------------------
2U Convulate Instant (Blue Common)
Counter target spell unless its controller pays 4.
--------------------------------------------------------------------------------
U Dizzy Spell Instant (Blue Common)
Target creature gets -3/-0 until end of turn. Transmute 1UU (1UU, Discard this
card: Search your library for a card with the same converted mana cost as
this card, reveal it, and put it into your hand. Then shuffle your library.
Play only as a sorcery.)
--------------------------------------------------------------------------------
1U Drake Familiar Creature - Drake 2/1 (Blue Common)
Flying When Drake Familiar comes into play, sacrifice it unless you return an
enchantment in play to its owner's hand.
--------------------------------------------------------------------------------
2U Drift of Phantasms Creature - Spirit 0/5 (Blue Common)
Defender (This creature can't attack.) Flying Transmute 1UU (1UU, Discard this
card: Search your library for a card with the same converted mana cost as
this card, reveal it, and put it into your hand. Then shuffle your library.
Play only as a sorcery.)
--------------------------------------------------------------------------------
3U Flight of Fancy Enchantment - Aura (Blue Common)
Enchant creature When Flight of Fancy comes into play, draw two cards.
Enchanted creature has flying.
--------------------------------------------------------------------------------
U Grayscaled Gharial Creature - Crocodile 1/1 (Blue Common)
Islandwalk
--------------------------------------------------------------------------------
2UU Induce Paranoia Instant (Blue Common)
Counter target spell. If B was spent to play Induce Paranoia, that spell's
controller puts the top X cards of his or her library into his or her
graveyard, where X is the spell's converted mana cost.
--------------------------------------------------------------------------------
UU Muddle the Mixture Instant (Blue Common)
Counter target instant or sorcery spell. Transmute 1UU (1UU, Discard this card:
Search your library for a card with converted mana cost equal to this
card's, reveal it, and put it into your hand. Then shuffle your library.
Play this ability only any time you could play a sorcery.)
--------------------------------------------------------------------------------
1U Peel from Reality Instant (Blue Common)
Return target creature you control and target creature you don't control to
their owners' hands.
--------------------------------------------------------------------------------
1U Quickchange Instant (Blue Common)
Target creature's color becomes the color or colors of your choice until end of
turn. Draw a card.
--------------------------------------------------------------------------------
3U Snapping Drake Creature - Drake 3/2 (Blue Common)
Flying
--------------------------------------------------------------------------------
4U Stasis Cell Enchantment - Aura (Blue Common)
Enchant creature Enchanted creature doesn't untap during its controller's untap
step. 3U: Attach Stasis Cell to target creature.
--------------------------------------------------------------------------------
1U Surveilling Sprite Creature - Faerie Rogue 1/1 (Blue Common)
Flying When Surveilling Sprite is put into a graveyard from play, you may draw
a card.
--------------------------------------------------------------------------------
4U Tattered Drake Creature - Zombie Drake 2/2 (Blue Common)
Flying B: Regenerate Tattered Drake.
--------------------------------------------------------------------------------
2U Terraformer Creature - Human Wizard 2/2 (Blue Common)
1: Choose a basic land type. The land type of each land you control becomes
that type until end of turn.
--------------------------------------------------------------------------------
5U Vedalken Dismisser Creature - Vedalken Wizard 2/2 (Blue Common)
When Vedalken Dismisser comes into play, put target creature on top of its
owner's library.
--------------------------------------------------------------------------------
3U Vedalken Entrancer Creature - Vedalken Wizard 1/4 (Blue Common)
U, Tap: Target player puts the top two cards of his or her library into his or
her graveyard.
--------------------------------------------------------------------------------
4U Zephyr Spirit Creature - Spirit 0/6 (Blue Common)
When Zephyr Spirit blocks, return it to its owner's hand.
--------------------------------------------------------------------------------
Blue: Rare -
--------------------------------------------------------------------------------
4UU Cerulean Sphinx Creature - Sphinx 5/5 (Blue Rare)
Flying U: Cerulean Sphinx's owner shuffles it into his or her library.
--------------------------------------------------------------------------------
6UUU Grozoth Creature - Leviathan 9/9 (Blue Rare)
Defender (This creature can't attack.) When Grozoth comes into play, you may
search your library for any number of cards that have converted mana cost
9, reveal them, and put them into your hand. If you do, shuffle your library.
4: Grozoth loses defender until end of turn. Transmute 1UU (1UU, Discard this
card: Search your library for a card with the same converted mana cost as
this card, reveal it, and put it into your hand. Then shuffle your library.
Play only as a sorcery.)
--------------------------------------------------------------------------------
2U Spawnbroker Creature - Human Wizard 1/1 (Blue Rare)
When Spawnbroker comes into play, you may exchange control of target creature
you control and target creature an opponent controls with power less than or
equal to your creature's power.
--------------------------------------------------------------------------------
Blue: Uncommon -
--------------------------------------------------------------------------------
4U Belltower Sphinx Creature - Sphinx 2/5 (Blue Uncommon)
Flying Whenever a source deals damage to Belltower Sphinx, that source's
controller puts that many cards from the top of his or her library
into his or her graveyard.
--------------------------------------------------------------------------------
5U Ethereal Usher Creature - Spirit 2/3 (Blue Uncommon)
U, Tap: Target creature is unblockable this turn. Transmute 1UU (1UU, Discard
this card: Search your library for a card with the same converted mana cost
as this card, reveal it, and put it into your hand. Then shuffle your
library. Play only as a sorcery.)
--------------------------------------------------------------------------------
5U Flow of Ideas Sorcery (Blue Uncommon)
Draw a card for each Island you control.
--------------------------------------------------------------------------------
1UU Halcyon Glaze Enchantment (Blue Uncommon)
Whenever you play a creature spell, Halcyon Glaze becomes a 4/4 Illusion
creature with flying until end of turn. It's still an enchantment.
--------------------------------------------------------------------------------
1U Lore Broker Creature - Human Rogue 1/1 (Blue Uncommon)
Tap: Each player draws a card, then discards a card.
--------------------------------------------------------------------------------
U Mark of Eviction Enchantment - Aura (Blue Uncommon)
Enchant creature At the beginning of your upkeep, return enchanted creature and
all Auras attached to that creature to their owners' hands.
--------------------------------------------------------------------------------
3U Mnemonic Nexus Instant (Blue Uncommon)
Each player shuffles his or her graveyard into his or her library.
--------------------------------------------------------------------------------
1U Telling Time Instant (Blue Uncommon)
Look at the top three cards of your library. Put one of those cards into your
hand, one on top of your library, and one on the bottom of your library.
--------------------------------------------------------------------------------
4UU Tidewater Minion Creature - Elemental 4/4 (Blue Uncommon)
Defender (This creature can't attack.) 4: Tidewater Minion loses defender until
end of turn. Tap: Untap target permanent.
--------------------------------------------------------------------------------
3U Wizened Snitches Creature - Faerie Rogue 1/3 (Blue Uncommon)
Flying Players play with the top card of their libraries revealed.
--------------------------------------------------------------------------------
White: Common -
--------------------------------------------------------------------------------
2W Benevolent Ancestor Creature - Spirit 0/4 (White Common)
Defender Tap: Prevent the next 1 damage that would be dealt to target creature
or player this turn.
--------------------------------------------------------------------------------
2W Boros Fury-Shield Instant (White Common)
Prevent all combat damage that would be dealt by target attacking or blocking
creature this turn. If R was spent to play Boros Fury-Shield, it deals
damage to that creature's controller equal to the creature's power.
--------------------------------------------------------------------------------
W Caregiver Creature - Human Cleric 1/1 (White Common)
W ,Sacrifice a creature: Prevent the next 1 damage that would be dealt to
target creature or player this turn.
--------------------------------------------------------------------------------
4WW Conclave Equenaut Creature - Human Soldier 3/3 (White Common)
Convoke (Each creature you tap while playing this spell reduces its cost by 1
or by one mana of that creature's color.) Flying
--------------------------------------------------------------------------------
3W Conclave's Blessing Enchantment - Aura (White Common)
Enchant creature Convoke (Each creature you tap while playing this spell
reduces its cost by 1 or by one mana of that creature's color.)
Enchanted creature gets +0/+2 for each other creature you control.
--------------------------------------------------------------------------------
1W Courier Hawk Creature - Bird 1/2 (White Common)
Flying, vigilance
--------------------------------------------------------------------------------
4W Dromad Purebred Creature - Beast 1/5 (White Common)
Whenever Dromad Purebred is dealt damage, you gain 1 life.
--------------------------------------------------------------------------------
3W Faith's Feathers Enchantment - Aura (White Common)
Enchant permanent When Faith's Fetters comes into play, you gain 4 life.
Enchanted permanent's activated abilities can't be played unless
they're mana abilities. If enchanted permanent is a creature, it can't
attack or block.
--------------------------------------------------------------------------------
2W Gate Hound Creature - Hound 1/1 (White Common)
Creatures you control have vigilance as long as Gate Hound is enchanted.
--------------------------------------------------------------------------------
1W Leave No Trace Instant (White Common)
Radiance - Destroy target enchantment and each other enchantment that shares a
color with it.
--------------------------------------------------------------------------------
2W Nightguard Patrol Creature - Human Soldier 2/1 (White Common)
First strike, vigilance
--------------------------------------------------------------------------------
3W Screeching Griffin Creature - Griffin 2/2 (White Common)
Flying R: Target creature can't block Screeching Griffin this turn.
--------------------------------------------------------------------------------
1W Veteran Armorer Creature - Human Soldier 2/2 (White Common)
Other creatures you control get +0/+1.
--------------------------------------------------------------------------------
2W Votary of the Concl Creature - Human Soldier 1/1 (White Common)
2G: Regenerate Votary of the Conclave
--------------------------------------------------------------------------------
W Wojek Siren Instant (White Common)
Radiance - Target creature and each other creature that shares a color with it
get +1/+1 until end of turn.
--------------------------------------------------------------------------------
White: Rare -
--------------------------------------------------------------------------------
2WW Concerted Effort Enchantment (White Rare)
At the beginning of each player's upkeep, if a creature you control has flying,
all creatures you control gain flying until end of turn. The same is true
for fear, first strike, double strike, landwalk, protection, trample, and
vigilance.
--------------------------------------------------------------------------------
2U Copy Enchantment (White Rare)
As Copy Enchantment comes into play, you may choose an enchantment in play. If
you do, Copy Enchantment comes into play as a copy of that enchantment.
--------------------------------------------------------------------------------
5WW Ghosts of the Innoc Creature - Spirit 4/5 (White Rare)
If a source would deal damage to a creature or player, it deals half that
damage, rounded down, to that creature or player instead.
--------------------------------------------------------------------------------
4WWW Hour of Recokoning Sorcery (White Rare)
Convoke (Each creature you tap while playing this spell reduces its cost by 1
or by one mana of that creature's color.) Destroy all nontoken creatures.
--------------------------------------------------------------------------------
2WW Hunted Lammasu Creature - Lammasu 5/5 (White Rare)
Flying When Hunted Lammasu comes into play, put a 4/4 black Horror creature
token into play under target opponent's control.
--------------------------------------------------------------------------------
White: Uncommon -
--------------------------------------------------------------------------------
5W Auratouched Mage Creature - Human Wizard 3/3 (White Uncommon)
When Auratouched Mage comes into play, search your library for an Aura card
that could enchant it. If Auratouched Mage is still in play, attach that
Aura to it. Otherwise, reveal the Aura card and put it into your hand. Then
shuffle your library.
--------------------------------------------------------------------------------
1W Bathe in Light Instant (White Uncommon)
Radiance - Choose a color. Target creature and each other creature that shares
a color with it gain protection from the chosen color until end of turn.
--------------------------------------------------------------------------------
6WW Chant of Vitu-Ghazi Instant (White Uncommon)
Convoke (Each creature you tap while playing this spell reduces its cost by 1
or by one mana of that creature's color.) Prevent all damage that would be
dealt by creatures this turn. You gain 1 life for each damage prevented
this way.
--------------------------------------------------------------------------------
4W Conclave Phalanx Creature - Human Soldier 2/4 (White Uncommon)
Convoke (Each creature you tap while playing this spell reduces its cost by 1
or by one mana of that creature's color.) When Conclave Phalanx comes into
play, you gain 1 life for each creature you control.
--------------------------------------------------------------------------------
1WW Devouring Light Instant (White Uncommon)
Convoke (Each creature you tap while playing this spell reduces its cost by 1
or by one mana of that creature's color.) Remove target attacking or blocking
creature from the game.
--------------------------------------------------------------------------------
3WW Divebomber Griffin Creature - Griffin 3/2 (White Uncommon)
Flying Tap ,Sacrifice Divebomber Griffin: Divebomber Griffin deals 3 damage to
target attacking or blocking creature.
--------------------------------------------------------------------------------
XW Festival of the Gui Instant (White Uncommon)
Prevent the next x damage that would be dealt to you this turn. Draw a card.
--------------------------------------------------------------------------------
4WW Oathsworn Giant Creature - Giant Soldier 3/4 (White Uncommon)
Vigilance Other creatures you control get +0/+2 and have vigilance.
--------------------------------------------------------------------------------
3W Sandsower Creature - Spirit 1/3 (White Uncommon)
Tap three untapped creatures you control: Tap target creature.
--------------------------------------------------------------------------------
3W Seed Spark Instant (White Uncommon)
Destroy target artifact or enchantment. If G was spent to play Seed Spark, put
two 1/1 green Saproling creature tokens into play.
--------------------------------------------------------------------------------
2WW Wojek Apothecary Creature - Human Cleric 1/1 (White Uncommon)
Radiance - Tap: Prevent the next 1 damage that would be dealt to target
creature and each other creature that shares a color with it this turn.

--------------------------------------------------------------------------------
Multi: Common -
--------------------------------------------------------------------------------
(RW) Boros Recruit Creature - Goblin Soldier 1/1 (Multi Common)
(RW can be paid with either W or R) First strike
--------------------------------------------------------------------------------
2(GW)Centaur Safeguard Creature - Centaur Warrior 3/1 (Multi Common)
(GW can be paid with either G or W.) When Centaur Safeguard is put into a
graveyard from play, target player gains 3 life.
--------------------------------------------------------------------------------
1UB Consult the Necrosa Sorcery (Multi Common)
Choose one - Target player draws two cards; or target player discards two
cards.
--------------------------------------------------------------------------------
UB Dimir Infiltrator Creature - Spirit 1/3 (Multi Common)
Dimir Infiltrator is unblockable. Transmute 1UB (1UB, Discard this card: Search
your library for a card with the same converted mana cost as this card,
reveal it, and put it into your hand. Then shuffle your library. Play
only as a sorcery.)
--------------------------------------------------------------------------------
3(BG)Gaze of the Gorgon Instant (Multi Common)
(BG can be paid with either G or B.) Regenerate target creature. At end of
combat, destroy all creatures that blocked or were blocked by that
creature this turn.
--------------------------------------------------------------------------------
6GW Guardian of Vitu-Gh Creature - Elemental 4/7 (Multi Common)
Convoke (Each creature you tap while playing this spell reduces its cost by 1
or by one mana of that creature's color.) Vigilance
--------------------------------------------------------------------------------
1(UB)Lurking Informant Creature - Human Rogue 1/2 (Multi Common)
(UB can be paid with either U or B.) 2, Tap: Look at the top card of target
player's library. You may put that card into that player's graveyard.
--------------------------------------------------------------------------------
1RW Rally the Righteous Instant (Multi Common)
Radiance - Untap target creature and each other creature that shares a color
with it. Those creatures get +2/+0 until end of turn.
--------------------------------------------------------------------------------
GW Seeds of Strength Instant (Multi Common)
Target creature gets +1/+1 until end of turn. Target creature gets +1/+1 until
end of turn. Target creature gets +1/+1 until end of turn.
--------------------------------------------------------------------------------
1BG Shambling Shell Creature - Plant Zombie 3/1 (Multi Common)
Sacrifice Shambling Shell: Put a +1/+1 counter on target creature. Dredge 3 (If
you would draw a card, instead you may put exactly 3 cards from the top of
your library into your graveyard. If you do, return this card from your
graveyard to your hand. Otherwise, draw a card.)
--------------------------------------------------------------------------------
1RW Skyknight Legionnai Creature - Human Knight 2/2 (Multi Common)
Flying, haste
--------------------------------------------------------------------------------
2BG Woodwraith Strangle Creature - Plant Zombie 2/2 (Multi Common)
Remove a creature card in your graveyard from the game: Regenerate Woodwraith
Strangler.
--------------------------------------------------------------------------------
Multi: Unknown -
--------------------------------------------------------------------------------
WR Thundersong Trumpet Creature - Human Soldier 2/1 (Multi Unknown)
Tap: Target creature can't attack or block this turn


--------------------------------------------------------------------------------
"Eri phar phesta... um, phistor... er, phistara..."

[Modificato da dreax 12/09/2005 10.46]

dreax
Monday, September 12, 2005 10:43 AM
--------------------------------------------------------------------------------
Multi: Rare -
--------------------------------------------------------------------------------
3RW Agrus Kos, Wojek Ve Legendary Creature - Human So 3/3 (Multi Rare)
Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0
and attacking white creatures get +0/+2 until end of turn.
--------------------------------------------------------------------------------
10GGGWWAutochthon Wurm Creature - Wurm 9/14 (Multi Rare)
Convoke, Trample
--------------------------------------------------------------------------------
2BU Circu, Dimir Loboto Legendary Creature - Human Wi 2/3 (Multi Rare)
Whenever you play a blue spell, remove the top card of target player's library
from the game. Whenever you play a black spell, remove the top card of
target player's library from the game. Your opponents can't play nonland
cards with the same name as a card removed from the game with Circu, Dimir
Lobotomist.
--------------------------------------------------------------------------------
1UB Dimir Cutpurse Creature-Spirit 2/2 (Multi Rare)
Whenever Dimir Cutpurse deals combat damage to a player, that player discards a
card and you draw a card.
--------------------------------------------------------------------------------
3RWW Firemane Angel Creature - Angel 4/3 (Multi Rare)
Flying, first strike At the beginning of your upkeep, if Firemane Angel is in
your graveyard or in play, you gain 1 life. 6RRWW: Return Firemane Angel
from your graveyard to play. Play this ability only during your upkeep.
--------------------------------------------------------------------------------
3(BG)(BG)(BG)Gleanwalker Creature - Insect Horror 6/6 (Multi Rare)
(BG can be paid with either B or G) Trample At the end of your turn, return to
your hand all creature cards put into your graveyard from play this turn.
--------------------------------------------------------------------------------
UB Glimpse the Unthink Sorcery (Multi Rare)
Target player puts the top 10 cards from his or her library into his or her
graveyard.
--------------------------------------------------------------------------------
2BGG Grave-Shell Scarab Creature - Insect 4/4 (Multi Rare)
1, Sacrifice Grave-Shell Scarab: Draw a card. Dredge 1 (If you would draw a
card, instead you may put exactly 1 card from the top of your library into
your graveyard. If you do, return this card from your graveyard to your
hand. Otherwise, draw a card.)
--------------------------------------------------------------------------------
2GW Loxodon Hierarch Creature - Elephant Cleric 4/4 (Multi Rare)
When Loxodon Hierarch comes into play, gain 4 life. GW, Sacrifice Loxodon
Hierarch: Regenerate all creatures you control.
--------------------------------------------------------------------------------
2(RW)(RW)Master Warcraft Instant (Multi Rare)
(RW can be paid with either R or W.) Play Master Warcraft only before attackers
are declared. You choose which creatures attack this turn. You choose how
each creature blocks this turn.
--------------------------------------------------------------------------------
2UB Moroii Creature - Vampire 4/4 (Multi Rare)
Flying At the beginning of your upkeep, you lose 1 life.
--------------------------------------------------------------------------------
2GWW Phytohydra Creature - Plant Hydra 1/1 (Multi Rare)
If damage would be dealt to Phytohydra, put that many +1/+1 counters on it
instead.
--------------------------------------------------------------------------------
2(GW)(GW)(GW)Privileged Position Enchantment (Multi Rare)
(GW can be paid with either W or G.) Other permanents you control can't be the
target of spells or abilities opponents control.
--------------------------------------------------------------------------------
4RRWWRazia, Boros Archan Legendary Creature - Angel 6/3 (Multi Rare)
Flying, Vigilance, Haste Tap: The next 3 damage that would be dealt to target
creature you control this turn is dealt to another target creature
instead.
--------------------------------------------------------------------------------
2GB Savra, Queen of the Legendary Creature - Elf Sham 2/3 (Multi Rare)
Whenever you sacrifice a black creature, you may pay 2 life. If you do, each
other player sacrifices a creature. Whenever you sacrifice a green
creature, you may gain 2 life.
--------------------------------------------------------------------------------
(UB)(UB)Shadow of Doubt Instant (Multi Rare)
(UB can be paid with either U or B.) Players can't search libraries this turn.
Draw a card.
--------------------------------------------------------------------------------
4BBGGSisters of Stone De Legendary Creature - Gorgon 7/5 (Multi Rare)
G: Target creature blocks Sisters of Stone Death this turn if able. BG: Remove
from the game target creature blocking or blocked by Sisters of Stone
Death. 2B: Put a creature card removed from the game with Sisters of
Stone Death into play under your control.
--------------------------------------------------------------------------------
3UUBBSzadek, Lord of Sec Legendary Creature - Vampire 5/5 (Multi Rare)
Flying If Szadek, Lord of Secrets would deal combat damage to a player, instead
put that many +1/+1 counters on Szadek and that player puts that many cards
from the top of his or her library into his or her graveyard.
--------------------------------------------------------------------------------
4GW Tolsimir Wolfblood Legendary Creature - Elf Warr 3/4 (Multi Rare)
Other green creatures you control get +1/+1. Other white creatures you control
get +1/+1. Tap: Put a legendary 2/2 green and white Wolf creature token
named Voja into play.
--------------------------------------------------------------------------------
3BG Vulturous Zombie Creature - Plant Zombie 3/3 (Multi Rare)
Flying Whenever a card is put into an opponent's graveyard from anywhere, put a
+1/+1 counter on Vulturous Zombie.
--------------------------------------------------------------------------------
Multi: Uncommon -
--------------------------------------------------------------------------------
(RW)(RW)Boros Guildmage Creature - Human Wizard 2/2 (Multi Uncommon)
(RW can be paid with either R or W.) R: Target creature gains haste until end
of turn. W: Target creature gains first strike until end of turn.
--------------------------------------------------------------------------------
WR Boros Swiftblade Creature - Human Soldier 1/2 (Multi Uncommon)
Double Strike
--------------------------------------------------------------------------------
1UUB Clutch of the Under Instant (Multi Uncommon)
Return target permanent to its owner's hand. Its controller loses 3 life.
Transmute 1UB (1UB, Discard this card: Search your library for a card
with the same converted mana cost as this card, reveal it, and put it into
your hand. Then shuffle your library. Play only as a sorcery.)
--------------------------------------------------------------------------------
(UB)(UB)Dimir Guildmage Creature - Human Wizard 2/2 (Multi Uncommon)
(UB can be paid with either U or B.) 3U: Target player draws a card. Play this
ability only any time you could play a sorcery. 3B: Target player
discards a card. Play this ability only any time you could play a
sorcery.
--------------------------------------------------------------------------------
3BBG Drooling Groodian Creature - Beast 4/3 (Multi Uncommon)
2BG, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
Another target creature gets -2/-2 until end of turn.
--------------------------------------------------------------------------------
1RRW Flame-kin Zealot Creature - Elemental Berserke 2/2 (Multi Uncommon)
When Flame-kin Zealot comes into play, creatures you control get +1/+1 and gain
haste until end of turn.
--------------------------------------------------------------------------------
(BG)(BG)Golgari Guildmage Creature - Elf Shaman 2/2 (Multi Uncommon)
(BG can be paid with either B or G) 4B, Sacrifice a creature: Return target
creature card from your graveyard to your hand. 4G: Put a +1/+1 counter
on target creature.
--------------------------------------------------------------------------------
RW Lightning Helix Instant (Multi Uncommon)
Lightning Helix deals 3 damage to target creature or player and you gain 3
life.
--------------------------------------------------------------------------------
4GW Pollenbright Wings Enchantment - Aura (Multi Uncommon)
Enchanted creature has flying. Whenever enchanted creature deals combat damage
to a player, put that many 1/1 green Saproling creature tokens into play.
--------------------------------------------------------------------------------
(GW)(GW)Selesnya Guildmage Creature - Elf Wizard 2/2 (Multi Uncommon)
(GW can be paid with either W or G.) 3G: Put a 1/1 green Saproling creature
token into play. 3W: Creatures you control get +1/+1 until end of turn.
--------------------------------------------------------------------------------
4UB Twisted Justice Sorcery (Multi Uncommon)
Target player sacrifices a creature. You draw cards equal to that creature's
power.
--------------------------------------------------------------------------------

--------------------------------------------------------------------------------


--------------------------------------------------------------------------------
"Eri phar phesta... um, phistor... er, phistara..."
Gornova
Monday, October 17, 2005 9:05 PM
non so se posso parlare qui della nuova serie.. ma tant'è :D

ieri ho fatto un draft con un box di questa nuova serie, ed oltre ad essere arrivato secondo :D (su 8), mi ha soddisfatto, nel senso che il convocare é una bella meccanica, facile da capire ed usare, e ci sono mooolte creature utili, tipo l'elfo 1/1 che con 4G sacrificando un'altra creatura spacca una creatura voltante.. e sapete che in un draft i volanti sono fondamentali :D

cmq .. io fatto su un verde/bianco, senza il mostro 9/14 ma con 4, dico 4, 5/7 vigilance verdi/bianchi, e .. fanno il loro dovere, oltre ovviamente alle creature che creano segnalini :D
dreax
Tuesday, October 18, 2005 3:19 PM
Beh... devo dire che l'espansione è parecchio carina! Ci sono buone carte per tutti i formati, inoltre il draft con questa espansione è abbastanza equilibrato, senza eccessive carte broken.

--------------------------------------------------------------------------------
"Eri phar phesta... um, phistor... er, phistara..."
Questa è la versione 'lo-fi' dell Comunità Per visualizzare la versione completa click here
Tutti gli orari sono GMT+01:00. Adesso sono le 11:24 PM.
Copyright © 2000-2012 FreeForumZone snc - www.freeforumzone.com