Ravinca
Nelle più grande metropoli di un pianeta coperto di città, le prospettive si scontreranno e le leggi saranno messe alla prova. Dalle profondità dellla città fino alle sue alte gilde, i cittadini di Ravnica continuano un'esistenza anche se tutt'intorno a loro antiche gilde competono per il controllo e il potere.
Ravnica: Città delle Gilde è situato in una nuova locazione esotica nel Multiverso e introdurrà una nuova storia, creature impressionanti e nuove meccaniche innovative. Ravnica presenta 306 carte a bordo nero, disponibili in versione standard e foil.
L'uscita è prevista per il 7 ottobre.
--------------------------------------------------------------------------------
Artifact: Common -
--------------------------------------------------------------------------------
2 Boros Signet Artifact (Artifact Common)
1, Tap: Add RW to your mana pool.
--------------------------------------------------------------------------------
2 Dimir Signet Artifact (Artifact Common)
1, Tap: Add UB to your mana pool.
--------------------------------------------------------------------------------
2 Golgari Signet Artifact (Artifact Common)
1, Tap: Add BG to your mana pool.
--------------------------------------------------------------------------------
2 Selesnya Signet Artifact (Artifact Common)
1, Tap: Add GW to your mana pool.
--------------------------------------------------------------------------------
1 Terrarion Artifact (Artifact Common)
Terrarion comes into play tapped. 2, Tap, Sacrifice Terrarion: Add two mana of
any combination of colors to your mana pool. When Terrarion is put into a
graveyard from play, draw a card.
--------------------------------------------------------------------------------
Artifact: Rare -
--------------------------------------------------------------------------------
3 Bloodletter Quill Artifact (Artifact Rare)
2,Tap , Put a blood counter on Bloodletter Quill: Draw a card, then lose 1 life
for each blood counter on Bloodletter Quill. 1UB: Remove a blood counter
from Bloodletter Quill.
--------------------------------------------------------------------------------
4 Bottled Cloister Artifact (Artifact Rare)
At the beginning of each opponent's upkeep, remove your hand from the game face
down. At the beginning of your upkeep, return all cards removed from the
game with Bottled Cloister to your hand, then draw a card.
--------------------------------------------------------------------------------
2 Crown of Convergenc Artifact (Artifact Rare)
Play with the top card of your library revealed. As long as the top card of
your library is a creature card, creatures you control that share a color
with that card get +1/+1. GW: Put the top card of your library on the
bottom of your library.
--------------------------------------------------------------------------------
3 Plague Boiler Artifact (Artifact Rare)
At the beginning of your upkeep, put a plague counter on Plague Boiler. 1BG:
Put a plague counter on Plague Boiler or remove a plague counter from it.
When Plague Boiler has three or more plague counters on it, sacrifice it.
If you do, destroy all nonland permanents.
--------------------------------------------------------------------------------
3 Sunforger Artifact - Equipment (Artifact Rare)
Equipped creature gets +4/+0 RW, Unattach Sunforger: Search your library for a
red or white instant card with converted mana cost 4 or less and play that
card without paying its mana cost. Then shuffle your library. Equip 3
--------------------------------------------------------------------------------
Artifact: Uncommon -
--------------------------------------------------------------------------------
5 Glass Golem Artifact Creature - Golem 6/2 (Artifact Uncommon)
--------------------------------------------------------------------------------
6 Leashling Artifact Creature - Golem 3/3 (Artifact Uncommon)
Put a card in your hand on top of your library: Return Leashling to its owner's
hand.
--------------------------------------------------------------------------------
1 Peregrine Mask Artifact - Equipment (Artifact Uncommon)
Equipped creature has defender, flying, and first strike. Equip 2
--------------------------------------------------------------------------------
Black: Common -
--------------------------------------------------------------------------------
3BB Brainspoil Sorcery (Black Common)
Destroy target creature that isn't enchanted. It can't be regenerated.
Transmute 1BB (1BB, Discard this card: Search your library for a card
with the same converted mana cost as this card, reveal it, and put it into
your hand. Then shuffle your library. Play only as a sorcery.)
--------------------------------------------------------------------------------
1B Clinging Darkness Enchantment - Aura (Black Common)
Enchant creature Enchanted creature gets -4/-1.
--------------------------------------------------------------------------------
3B Dimir House Guard Creature - Skeleton 2/3 (Black Common)
Fear Sacrifice a creature: Regenerate Dimir House Guard. Transmute 1BB (1BB,
Discard this card: Search your library for a card with the same
converted mana cost as this card, reveal it, and put it into your
hand. Then shuffle your library. Play only as a sorcery.)
--------------------------------------------------------------------------------
XB Disembowel Instant (Black Common)
Destroy target creature with converted mana cost X.
--------------------------------------------------------------------------------
1B Golgari Thug Creature - Human Warrior 1/1 (Black Common)
When Golgari Thug is put into a graveyard from play, put target creature card
in your graveyard on top of your library. Dredge 4 (If you would draw a card,
instead you may put exactly 4 cards from the top of your library into
your graveyard. If you do, return this card from your graveyard to your
hand. Otherwise, draw a card.)
--------------------------------------------------------------------------------
2B Infectious Host Creature - Zombie 1/1 (Black Common)
When Infectious Host is put into a graveyard from play, target player loses 2
life.
--------------------------------------------------------------------------------
1B Last Gasp Instant (Black Common)
Target creature gets -3/-3 until end of turn.
--------------------------------------------------------------------------------
3B Mortipede Creature - Insect 4/1 (Black Common)
2G: All creatures able to block Mortipede this turn do so.
--------------------------------------------------------------------------------
2BB Necromatic Thirst Enchantment - Aura (Black Common)
Enchant creature Whenever enchanted creature deals combat damage to a player,
you may return target creature card from your graveyard to your hand.
--------------------------------------------------------------------------------
1B Roofstalker Wight Creature - Zombie 2/1 (Black Common)
1U: Roofstalker Wight gains flying until end of turn.
--------------------------------------------------------------------------------
2B Sadistic Augermage Creature - Human Wizard 3/1 (Black Common)
When Sadistic Augermage is put into a graveyard from play, each player puts a
card from his or her hand on top of his or her library.
--------------------------------------------------------------------------------
3BB Sewerdreg Creature - Spirit 3/3 (Black Common)
Swampwalk Sacrifice Sewerdreg: Remove target card in a graveyard from the game.
--------------------------------------------------------------------------------
1B Shred Memory Instant (Black Common)
Remove up to four target cards in a single graveyard from the game. Transmute
1BB (1BB, Discard this card: Search your library for a card with the same
converted mana cost as this card, reveal it, and put it into your
hand. Then shuffle your library. Play only as a sorcery.)
--------------------------------------------------------------------------------
2B Stinkweed Imp Creature - Imp 1/2 (Black Common)
Flying Whenever Stinkweed Imp deals combat damage to a creature, destroy that
creature. Dredge 5 (If you would draw a card, instead you may put
exactly 5 cards from the top of your library into your graveyard. If you
do, return this card from your graveyard to your hand. Otherwise, draw a
card.)
--------------------------------------------------------------------------------
3B Strands of Undeath Enchantment - Aura (Black Common)
Enchant creature When Strands of Undeath comes into play, target player
discards two cards. B: Regenerate enchanted creature.
--------------------------------------------------------------------------------
B Thoughtpicker Witch Creature - Human Wizard 1/1 (Black Common)
1, Sacrifice a creature: Look at the top two cards of target opponent's
library, then remove one of them from the game.
--------------------------------------------------------------------------------
Black: Rare -
--------------------------------------------------------------------------------
1B Dark Confidant Creature-Human Wizard 2/1 (Black Rare)
At the beginning of your upkeep, reveal the top card of your library and put
that card into your hand. You lose life equal to its converted mana cost.
--------------------------------------------------------------------------------
2B Dimir Machinations Sorcery (Black Rare)
Look at the top three cards of target player's library. Remove any number of
those cards from the game, then put the rest back in any order. Transmute
1BB (1BB, Discard this card: Search your library for a card with the same
converted mana cost as this card, reveal it, and put it into your
hand. Then shuffle your library. Play only as a sorcery.)
--------------------------------------------------------------------------------
6BBB Helldozer Creature - Zombie Giant 6/5 (Black Rare)
BBB, Tap: Destroy target land. If that land is nonbasic, untap Helldozer.
--------------------------------------------------------------------------------
BB Hunted Horror Creature - Horror 7/7 (Black Rare)
Trample When Hunted Horror comes into play, put two 3/3 green Centaur creature
tokens with protection from black into play under target opponent's
control.
--------------------------------------------------------------------------------
4BB Woebringer Demon Creature - Demon 4/4 (Black Rare)
Flying At the beginning of each player's upkeep, that player sacrifices a
creature. If the player can't, sacrifice Woebringer Demon.
--------------------------------------------------------------------------------
Black: Uncommon -
--------------------------------------------------------------------------------
3B Carrion Howler Creature - Zombie Wolf 2/2 (Black Uncommon)
Pay 1 life: Carrion Howler gets +2/-1 until end of turn.
--------------------------------------------------------------------------------
B Darkblast Instant (Black Uncommon)
Target creature gets -1/-1 until end of turn. Dredge 3
--------------------------------------------------------------------------------
2BB Keening Banshee Creature - Spirit 2/2 (Black Uncommon)
Flying When Keening Banshee comes into play, target creature gets -2/-2 until
end of turn.
--------------------------------------------------------------------------------
3B Mausoleum Turnkey Creature - Ogre Rogue 3/2 (Black Uncommon)
When Mausoleum Turnkey comes into play, return target creature card of an
opponent's choice from your graveyard to your hand.
--------------------------------------------------------------------------------
5B Netherborn Phalanx Creature - Horror 2/4 (Black Uncommon)
When Netherborn Phalanx comes into play, each opponent loses 1 life for each
creature he or she controls. Transmute 1BB (1BB, Discard this card:
Search your library for a card with the same converted mana cost as this
card, reveal it, and put it into your hand. Then shuffle your library.
Play only as a sorcery.)
--------------------------------------------------------------------------------
3B Nightmare Void Sorcery (Black Uncommon)
Target player reveals his or her hand. Choose a card from it. That player
discards that card. Dredge 2 (If you would draw a card, instead you may
put exactly 2 cards from the top of your library into your graveyard. If you
do, return this card from your graveyard to your hand. Otherwise, draw a
card.)
--------------------------------------------------------------------------------
4B Ribbons of Night Sorcery (Black Uncommon)
Ribbons of Night deals 4 damage to target creature and you gain 4 life. If U
was spent to play Ribbons of Night, draw a card.
--------------------------------------------------------------------------------
4B Undercity Shade Creature - Shade 1/1 (Black Uncommon)
Fear B: Undercity Shade gets +1/+1 until end of turn.
--------------------------------------------------------------------------------
2BB Vigor Mortis Sorcery (Black Uncommon)
Return target creature card from your graveyard to play. If any G was spent to
play this spell, that creature comes into play with a +1/+1 counter on it.
--------------------------------------------------------------------------------
4BB Vindictive Mob Creature - Human Berserker 5/5 (Black Uncommon)
When Vindictive Mob comes into play, sacrifice a creature. Vindictive Mob can't
be blocked by Saprolings.
--------------------------------------------------------------------------------
Green: Common -
--------------------------------------------------------------------------------
3GG Bramble Elemental Creature - Elemental 4/4 (Green Common)
Whenever an Aura becomes attached to Bramble Elemental, put two 1/1 green
Saproling creature tokens into play.
--------------------------------------------------------------------------------
G Elves of Deep Shado Creature - Elf 1/1 (Green Common)
Tap: Add B to your mana pool. Elves of Deep Shadow deals 1 damage to you.
--------------------------------------------------------------------------------
G Elvish Skysweeper Creature - Elf Warrior 1/1 (Green Common)
4G, Sacrifice a creature: Destroy target creature with flying.
--------------------------------------------------------------------------------
1G Farseek Sorcery (Green Common)
Search your library for a Plains, Island, Swamp, or Mountain card and put it
into play tapped. Then shuffle your library.
--------------------------------------------------------------------------------
1G Fists of Ironwood Enchantment - Aura (Green Common)
Enchant creature When Fists of Ironwood comes into play, put two 1/1 green
Saproling creature tokens into play. Enchanted creature has trample.
--------------------------------------------------------------------------------
1GG Golgari Brownscale Creature - Lizard 2/3 (Green Common)
When Golgari Brownscale is put into your hand from your graveyard, you gain 2
life. Dredge 2 (If you would draw a card, instead you may put exactly 2
cards from the top of your library into your graveyard. If you do, return
this card from your graveyard to your hand. Otherwise, draw a card.)
--------------------------------------------------------------------------------
5GG Siege Wurm Creature - Wurm 5/5 (Green Common)
Trample Convoke (Each creature you tap while playing this spell reduces its
cost by 1 or by one mana of that creature's color.)
--------------------------------------------------------------------------------
Green: Unknown -
--------------------------------------------------------------------------------
4GG Dryad's Caress Instant (Green Unknown)
You gain 1 life for each creature in play. If any W was spent to play Dryad's
Caress, untap all creatures you control.
--------------------------------------------------------------------------------
3GG Scatter the Seeds Instant (Green Unknown)
Convoke (Each creature you tap while playing this spell reduces its cost by 1
or by one mana of that creature's color.) Put three 1/1 green Saproling
creature tokens into play.
--------------------------------------------------------------------------------
Green: Rare -
--------------------------------------------------------------------------------
G Birds of Paradise Creature-Bird 0/1 (Green Rare)
Flying T: Add one mana of any colour to your mana pool.
--------------------------------------------------------------------------------
XGGG Chord of Calling Instant (Green Rare)
Convoke (Each creature you tap while playing this spell reduces its cost by 1
or by one mana of that creature's color.) Search your library for a creature
card with converted mana cost X or less and put it into play. Then shuffle
your library.
--------------------------------------------------------------------------------
4GG Primordial Sage Creature - Spirit 4/5 (Green Rare)
Whenever you play a creature spell, you may draw a card.
--------------------------------------------------------------------------------
3GG Ursapine Creature - Beast 3/3 (Green Rare)
G: Target creature gets +1/+1 until end of turn.
--------------------------------------------------------------------------------
Green: Uncommon -
--------------------------------------------------------------------------------
1GG Carven Caryatid Creature - Spirit 2/5 (Green Uncommon)
Defender When Carven Caryatid comes into play, draw a card
--------------------------------------------------------------------------------
G Gather Courage Instant (Green Uncommon)
Target creature gets +2/+2 until end of turn. Convoke (Each creature you tap
while playing this spell reduces its cost by 1 or by one mana of that
creature's color.)
--------------------------------------------------------------------------------
2G Moldervine Cloak Enchantment - Aura (Green Uncommon)
Enchant creature Enchanted creature gets +3/+3. Dredge 2 (If you would draw a
card, instead you may put exactly 2 cards from the top of your library
into your graveyard. If you do, return this card from your graveyard to
your hand. Otherwise, draw a card.)
--------------------------------------------------------------------------------
3G Nullmage Shepherd Creature - Elf Shaman 2/4 (Green Uncommon)
Tap four untapped creatures you control: Destroy target artifact or
enchantment.
--------------------------------------------------------------------------------
2G Recollect Sorcery (Green Uncommon)
Return target card from your graveyard to your hand.
--------------------------------------------------------------------------------
2GG Rolling Spoil Sorcery (Green Uncommon)
Destroy target land. If any B was spent to play Rolling Spoil, all creatures
get -1/-1 until end of turn.
--------------------------------------------------------------------------------
4GG Root-Kin Ally Creature - Elemental Warrior 3/3 (Green Uncommon)
Convoke (Each creature you tap while playing this spell reduces its cost by 1
or by one mana of that creature's color.) Tap two untapped creatures you
control: Root-Kin Ally gets +2/+2 until end of turn.
--------------------------------------------------------------------------------
1G Transluminant Creature - Dryad Shaman 2/2 (Green Uncommon)
W, Sacrifice Transluminant: Put a 1/1 white Spirit creature token with flying
into play at end of turn.
--------------------------------------------------------------------------------
Land: Common -
--------------------------------------------------------------------------------
Boros Garrison Land (Land Common)
Boros Garrison comes into play tapped. When Boros Garrison comes into play,
return a land you control to its owner's hand. Tap: Add WR to your mana
pool.
--------------------------------------------------------------------------------
Dimir Aqueduct Land (Land Common)
Dimir Aqueduct comes into play tapped. When Dimir Aqueduct comes into play,
return a land you control to its owner's hand. Tap: Add BU to your mana
pool.
--------------------------------------------------------------------------------
Forest A Basic Land - Forest (Land Common)
--------------------------------------------------------------------------------
Forest B Basic Land - Forest (Land Common)
--------------------------------------------------------------------------------
Forest C Basic Land - Forest (Land Common)
--------------------------------------------------------------------------------
Forest D Basic Land - Forest (Land Common)
--------------------------------------------------------------------------------
Golgari Rot Farm Land (Land Common)
Golgari Rot Farm comes into play tapped. When Golgari Rot Farm comes into play,
return a land you control to its owner's hand. Tap: Add BG to your mana
pool.
--------------------------------------------------------------------------------
Island A Basic Land - Island (Land Common)
--------------------------------------------------------------------------------
Island B Basic Land - Island (Land Common)
--------------------------------------------------------------------------------
Island C Basic Land - Island (Land Common)
--------------------------------------------------------------------------------
Island D Basic Land - Island (Land Common)
--------------------------------------------------------------------------------
Mountain A Basic Land - Mountain (Land Common)
--------------------------------------------------------------------------------
Mountain B Basic Land - Mountain (Land Common)
--------------------------------------------------------------------------------
Mountain C Basic Land - Mountain (Land Common)
--------------------------------------------------------------------------------
Mountain D Basic Land - Mountain (Land Common)
--------------------------------------------------------------------------------
Plains A Basic Land - Plains (Land Common)
--------------------------------------------------------------------------------
Plains B Basic Land (Land Common)
--------------------------------------------------------------------------------
Plains C Basic Land - Plains (Land Common)
--------------------------------------------------------------------------------
Plains D Basic Land - Plains (Land Common)
--------------------------------------------------------------------------------
Selesnya Sanctuary Land (Land Common)
Selesnya Sanctuary comes into play tapped. When Selesnya Sanctuary comes into
play, return a land you control to its owner's hand. Tap: Add GW to your
mana pool.
--------------------------------------------------------------------------------
Swamp A Basic Land - Swamp (Land Common)
--------------------------------------------------------------------------------
Swamp B Basic Land - Swamp (Land Common)
--------------------------------------------------------------------------------
Swamp C Basic Land - Swamp (Land Common)
--------------------------------------------------------------------------------
Swamp D Basic Land - Swamp (Land Common)
--------------------------------------------------------------------------------
Land: Rare -
--------------------------------------------------------------------------------
Overgrown Tomb Land - Swamp Forest (Land Rare)
(Tap: Add B or G to your mana pool.) As Overgrown Tomb comes into play, you may
pay 2 life. If you don't, Overgrown Tomb comes into play tapped instead.
--------------------------------------------------------------------------------
Sacred Foundry Land - Mountain Plains (Land Rare)
(Tap: Add R or W to your mana pool.) As Sacred Foundry comes into play, you may
pay 2 life. If you don't, Sacred Foundry comes into play tapped instead.
--------------------------------------------------------------------------------
Temple Garden Land - Forest Plains (Land Rare)
(Tap: Add G or W to your mana pool.) As Temple Garden comes into play, you may
pay 2 life. If you don't, Temple Garden comes into play tapped instead.
--------------------------------------------------------------------------------
Watery Grave Land - Island Swamp (Land Rare)
(Tap: Add U or B to your mana pool.) As Watery Grave comes into play, you may
pay 2 life. If you don't, Watery Grave comes into play tapped instead.
--------------------------------------------------------------------------------
Land: Uncommon -
--------------------------------------------------------------------------------
Duskmantle, House o Land (Land Uncommon)
T: Add 1 to your mana pool. UBT: Target player puts the top card of his or her
library into his or her graveyard.
--------------------------------------------------------------------------------
Sunhome, Fortress o Land (Land Uncommon)
Tap: Add 1 to your mana pool. 2RW, Tap: Target creature gains double strike
until end of turn.
--------------------------------------------------------------------------------
Svogthos, the Restl Land (Land Uncommon)
Tap: Add 1 to your mana pool. 3BG: Until end of turn, Svogthos, the Restless
Tomb becomes a black and green Plant Zombie creature with "This creature's
power and toughness are each equal to the number of creature cards in your
graveyard." It's still a land.
--------------------------------------------------------------------------------
Vitu-Ghazi, the Cit Land (Land Uncommon)
Tap: Add 1 to your mana pool. 2GW,Tap : Put a 1/1 green Saproling creature
token into play.
--------------------------------------------------------------------------------
"Eri phar phesta... um, phistor... er, phistara..."
[Modificato da dreax 12/09/2005 10.47]
[Modificato da dreax 12/09/2005 10.48]