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dreax
Friday, January 13, 2006 9:14 AM
Ecco alcune carte (anche incomplete) della nuova espansione:

----------------------------------------------------------------- Guildpact: Artifact: Common -
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2 Gruul Signet Artifact (Artifact Common)
1, {T}: Add RG to your mana pool.
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2 Izzet Signet Artifact (Artifact Common)
1, (T): Add UR to your mana pool.
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2 Orzhov Signet Artifact (Artifact Common)
1, (T): Add WB to your mana pool.
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Artifact: Rare -
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4 Gruul War Plow Artifact (Artifact Rare)
Creatures you control have trample. 1(R)(G): Gruul War Plow becomes a 4/4
Juggernaut artifact creature until end of turn.
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3 Mizzium Transreliqu Artifact 153 (Artifact Rare)
(?): Something about copying an artifact, either until end of turn, or
permanently. (?)(U)(R): Something about copying an artifact, either
until end of turn, or permanently.
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1 Moratorium Stone Artifact (Artifact Rare)
2, {T}:Remove target card in a graveyard from the game. 2{W}{B}, {T}, Sacrifice
Moratorium Stone: Remove from the game target nonland card in a
graveyard, all other cards in graveyards with the same name as that
card, and all permanents with that name.
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3 Sword of the Paruns Artifact - Equipment (Artifact Rare)
As long as equipped creature is tapped, tapped creatures you control get +2/+0.
As long as equipped creature is untapped, untapped creatures you control get
+0/+2. 3: Tap or untap equipped creature. Equip 3
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Guildpact: Black: Common -
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B Cremate Instant (Black Common)
Remove target card in a graveyard from the game. Draw a card.
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B Cry of Contrition Sorcery (Black Common)
Target player discards a card. Haunt (When this spell card is put into a
graveyard after resolving, remove it from the game haunting target
creature.) When the creature ~this~ haunts is put into a graveyard,
target player discards a card.
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2B Necromancer's Magem Enchantment - Aura (Black Common)
Enchant creature Creatures you control that are enchanted get +1/+1. If a
creature you control that's enchanted would be put into a graveyard,
return it to its owner's hand instead.
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Guildpact: Black: Rare -
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1BB Abyssal Nocturnus Creature - Horror 2/2 (Black Rare)
Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains
fear until end of turn.
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2BB Leyline of the Void Enchantment (Black Rare)
If Leyline of the Void is in your opening hand, you may begin the game with it
in play. If a card would be put into an opponent's graveyard, remove it from
the game instead.
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4BB Skeletal Vampire Creature - Vampire Skeleton 3/3 (Black Rare)
When Skeletal Vampire comes into play, put two 1/1 black Bat creature tokens
with flying into play. 3(B)(B), Sacrifice a Bat: Put two 1/1 black Bat
creature tokens with flying into play. Sacrifice a Bat: Regenerate
Skeletal Vampire.
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Guildpact: Black: Uncommon -
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3B Caustic Rain Sorcery (Black Uncommon)
Remove target land from the game.
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?B Exhumer Thrull Creature - Thrull ?/? (Black Uncommon)
Haunt When Exhumer Thrull comes into play or the creature it haunts is put into
a graveyard, return target creature card from your graveyard to your hand.
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Guildpact: Green: Common -
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2G Beastmaster's Magem Enchantment - Aura (Green Common)
Creatures you control that are enchanted get +1/+1. Whenever a creature you
control that's enchanted becomes blocked, it gets +1/+1 until end of
turn for each creature blocking it.
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Guildpact: Green: Rare -
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3G 'Fury of the Earth' Enchantment (Green Rare)
Lands get +2/+2 as long as they are creatures.
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2GG Leyline of Lifeforc Enchantment (Green Rare)
If Leyline of Lifeforce is in your opening hand, you may begin the game with it
in play. Creature spells can't be countered.
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6G Petrified Wood-Kin Creature - Elemental Warrior 3/3 (Green Rare)
Bloodthirst X (If another player was dealt damage this turn, this creature
comes into play with X +1/+1 counters) X is equal to the amount of damage
dealt to another player this turn. Petrified Wood-Kin can't be countered.
Protection from instants
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Guildpact: Green: Uncommon -
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3G Primeval Light Sorcery (Green Uncommon)
Destroy all enchantments target player controls.
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G Starved Rusalka Creature - Spirit 1/1 (Green Uncommon)
(G), Sacrifice a creature: You gain 1 life.
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Guildpact: Land: Common -
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Gruul Turf Land (Land Common)
Gruul Turf comes into play tapped. When Gruul Turf comes into play, return a
land you control to its owner's hand. (T): Add (R)(G) to your mana pool.
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Izzet Boilerworks Land (Land Common)
Izzet Boilerworks comes into play tapped. When Izzet Boilerworks comes into
play, return a land you control to its owner's hand. (T): Add (U)(R) to
your mana pool.
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Orzhov Basilica Land (Land Common)
Orzhov Basilica comes into play tapped. When Orzhov Basilica comes into play,
return a land you control to its owner's hand. (T): Add (W)(B) to your
mana pool.
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Guildpact: Land: Rare -
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Godless Shrine Land - Plains Swamp (Land Rare)
As Godless Shrine comes into play, you may pay 2 life. If you don't, Godless
Shrine comes into play tapped instead.
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Steam Vents Land - Island Mountain (Land Rare)
As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents
comes into play tapped instead.d.
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Stomping Ground Mountain Forest (Land Rare)
As Stomping Ground comes into play, you may pay 2 life. If you don't, Stomping
Ground comes into play tapped instead.
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Guildpact: Land: Uncommon -
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Nivix, Aerie of the Land (Land Uncommon)
(T): Add 1 to your mana pool. 2(U)(R),(T): Remove the top card of your library
from the game. Until your next turn, you may play that card if it's an
instant or sorcery.
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Orzhova, the Church (Land Uncommon)
(T): Add 1 to your mana pool. 3(W)(B),(T): Target player loses 1 life and you
gain 1 life.
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Skarrg, the Rage Pi Land (Land Uncommon)
(T): Add 1 to your mana pool. {RG), (T): Target creature gets +1/+1 and gains
trample until end of turn.
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Guildpact: Red: Common -
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2R Fencer's Magemark Enchantment - Aura (Red Common)
Enchant creature Creatures you control that are enchanted get +1/+1 and have
first strike.
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1R Pyromatics Instant (Red Common)
Replicate 1(R) (When you play this spell, copy it for each time you paid its
replicate cost. You may choose new targets for the copies.) Pyromatics
deals 1 damage to target creature or player.
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Guildpact: Red: Rare -
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2RR Leyline of Lightnin Enchantment (Red Rare)
If Leyline of Lightning is in your opening hand, you may begin the game with it
in play. Whenever you play a spell, you may pay 1. If you do, Leyline of
Lightning deals one damage to target player.
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?R Parallectric Feedba Instant (Red Rare)
Parallectric Feedback deals damage to target spell's controller equal to that
spell's converted mana cost.
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1R Siege of Towers Sorcery (Red Rare)
Replicate: 1R Target mountain becomes a 3/1 creature. It's still a land.
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Guildpact: Red: Uncommon -
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1R Hypervolt Grasp Enchantment - Aura (Red Uncommon)
Enchant creature Enchanted creature has "(T): This creature deals 1 damage to
target creature or player." 1(U): Return Hypervolt Grasp to its owner's
hand.
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R Scorched Rusalka Creature - Spirit 1/1 (Red Uncommon)
(R), Sacrifice a creature: Scorched Rusalka deals 1 damage to target creature
or player.
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Guildpact: Blue: Common -
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U Gigadrowse Instant (Blue Common)
Replicate: U (When you play this spell, copy it for each time you paid its
replicate cost. You may choose new targets for the copies.) Tap target
permanent
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1U Train of Thought Sorcery (Blue Common)
Replicate 1(U) (When you play this spell, copy it for each time you paid its
replicate cost. You may choose new targets for the copies.) Draw a
card.
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Guildpact: Blue: Rare -
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1U Hatching Plans Enchantment (Blue Rare)
When Hatching Plans is put into a graveyard from play, draw three cards.
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2UU Leyline of Singular Enchantment (Blue Rare)
If ~this~ is in your opening hand, you may begin the game with it in play. All
nonland permanents are legendary.
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3U Mimeofacture Sorcery (Blue Rare)
Replicate: 3U Choose target permanent an opponent controls. Search that
player's library for a card with the same name and put it into play
under your control. Then that player shuffles his or her library.
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U Quicken Instant (Blue Rare)
The next sorcery spell you play this turn can be played any time you could play
an instant. Draw a card.
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3UU Sky Swallower Creature - Leviathan 8/8 (Blue Rare)
Flying When Sky Swallower comes into play, target opponent gains control of all
other permanents you control.
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Guildpact: Blue: Uncommon -
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U Drowned Rusalka Creature - Spirit 1/1 (Blue Uncommon)
(U), Sacrifice a creature: Discard a card, then draw a card.
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3U Frazzle Instant (Blue Uncommon)
Counter target nonblue spell.
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Guildpact: White: Common -
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2W Guardian's Magemark Enchantment - Aura (White Common)
Enchant creature You may play Guardian's Magemark any time you could play an
instant. Creatures you control that are enchanted get +1/+1.
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2W Shrieking Grotesque Creature - Gargoyle 2/1 (White Common)
When Shrieking Grotesque comes into play, if (B) was spent to play Shrieking
Grotesque, target player discards a card.
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Guildpact: White: Rare -
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4WW Graven Dominator Creature - Gargoyle 4/4 (White Rare)
Flying Haunt (When this card is put into a graveyard from play, remove it from
the game haunting target creature.) When Graven Dominator comes into play or
when the creature it haunts is put in a graveyard, all other creatures
become 1/1 until end of turn.
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2WW Leyline of the Meek Enchantment (White Rare)
If Leyline of the Meek is in your opening hand, you may begin the game with it
in play. Creature tokens get +1/+1.
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8WW Storm Herd Sorcery (White Rare)
Put X 1/1 white Pegasus creature tokens with flying into play, where X is your
life total.
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Guildpact: Multi: Common -
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WB Castigate Sorcery (Multi Common)
Target opponent reveals his or her hand. Choose a nonland card from it. Remove
that card from the game.
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1UR Gelectrode Creature - Weird 0/1 (Multi Common)
(T): Gelectrode deals 1 damage to target creature or player. Whenever you play
an instant or sorcery spell, you may untap Gelectrode.
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3UR Izzet Chronarch Creature - Human Wizard 2/2 (Multi Common)
When Izzet Chronarch comes into play, return target instant or sorcery card
from your graveyard to your hand. He not only assures himself that the
lighting will strike twice, but when and how it will.
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UR Leap of Flame Instant (Multi Common)
Replicate (U)(R) (When you play this spell, copy it for each time you paid its
replicate cost. You may choose new targets for the copies.) Target
creature gets +1/+0 and gains flying and first strike until end of
turn.
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1WB Pillory of the Slee Enchantment - Aura (Multi Common)
Enchant Creature Enchanted creature can't attack or block Enchanted creature
has "At the beginning of your upkeep, you lose 1 life
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RG Scab-Clan Mauler Creature - Human Berserker 1/1 (Multi Common)
Bloodthirst 2 Trample
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1UR Wee Dragonauts Creature - Faerie Wizard 1/3 (Multi Common)
Flying Whenever you play an instant or sorcery spell, Wee Dragonauts gets +2/+0
until end of turn.
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?(RG)Wild Cantor Creature - Human Druid ?/? (Multi Common)
Sacrifice Wild Cantor: Add one mana of any color to your mana pool.
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Guildpact: Multi: Unknown -
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(WB)(WB)Orzhov Guildmage Creature - ? 2/2 (Multi Unknown)
(?)(W): ? (?)(B): ?
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Guildpact: Multi: Rare -
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3WWBBAngel of Despair Creature - Angel 5/5 (Multi Rare)
Flying When Angel of Despair comes into play, destroy target permanent.
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3RRGGBorborygmos Legendary Creature - Cyclops 6/7 (Multi Rare)
Trample Whenever Borborgymos deals combat damage to a player, put a +1/+1
counter on each creature you control.
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1RG Burning-Tree Shaman Creature - Centuar Shaman 3/4 (Multi Rare)
Whenever a player plays an activated ability that is not a mana ability,
Burning-Tree Shaman deals 1 damage to that player.
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2WWB Culling Sun Sorcery (Multi Rare)
Destroy each creature with converted mana cost 3 or less.
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4(WB)(WB)(WB)Debtors' Knell Enchantment (Multi Rare)
At the beginning of your upkeep, put target creature card in a graveyard into
play under your control.
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5(UR)(UR)Djinn Illuminatus Creature - Djinn 142 (Multi Rare)
Flying Each instant and sorcery spell you play has replicate. The replicate
cost is equal to its mana cost. (When you play it, copy it for each time
you paid its replicate cost. You may choose new targets for the copies.) 3/5

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W??? Dune-Brood Nephilim Creature - Nephilim 2/2 (Multi Rare)
Whenever Dune-Brood Nephilim deals combat damage to a player, put a 1/1
colorless Sand creature token into play for each land you control.
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1UR Electrolyze Instant (Multi Rare)
Electrolyze deals 2 damage divided as you choose among any number of target
creatures and/or players. Draw a card.
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WWBB Ghost Council of Or Legendary Creature - Spirit L ?/? (Multi Rare)
When Ghost Council of Orzhova comes into play, target opponent loses 1 life and
you gain 1 life. 1, Sacrifice a creature: Remove Ghost Council of Orzhova
from the game. Return it to play under its owner's control at end of turn.
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2(RG)(RG)Giant Solifuge Creature - Insect 4/3 (Multi Rare)
Trample, haste Giant Solifuge can't be the target of spells or abilities.
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UBRG Glint-Eye Nephilim Creature - Nephilim 2/2 (Multi Rare)
Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many
cards. 1, discard a card : Glint-Eye Nephilim gets +1/+1 until end of
turn.
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XUUR Invoke the Firemind Sorcery (Multi Rare)
Choose one - Draw X cards; or Invoke the Firemind deals X damage to target
creature or player.
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4RG Killer Instinct Enchantment (Multi Rare)
At the beginning of your upkeep, reveal the top card of your library. If it's a
creature card, put it into play. That creature gains haste until end of
turn. Sacrifice it at end of turn.
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2UURRNiv-Mizzet, the Fir Legendary Creature - Dragon W 4/4 (Multi Rare)
Flying Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to
target creature or player. {T}: Draw a card.
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1WB Orzhov Pontiff Creature - Human Cleric ?/? (Multi Rare)
Haunt When Orzhov Pontiff comes into play or the creature it haunts is put into
a graveyard, choose one - creatures you control get +1/+1 until end of turn;
or creatures you don't control get -1/-1 until end of turn.
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1RGG Rumbling Slum Creature - Elemental 5/5 (Multi Rare)
At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player.

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1UR Stitch in Time Sorcery (Multi Rare)
Flip a coin. If you win the flip, take an extra turn after this one.
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1WB Teysa, Orzhov Scion Legendary Creature - Human Ad 2/3 (Multi Rare)
Sacrifice three white creatures: Remove target creature from the game.
Whenever another black creature you control is put into a graveyard
from play, put a 1/1 white Spirit creature token with flying into play.
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2RB Ulasht, the Hate Se Legendary Creature - Hydra 0/0 (Multi Rare)
Ulasht, the Hate Seed comes into play with a +1/+1 counter on it for each other
red creature you control and a +1/+1 counter on it for each other green
creature you control. 1, Remove a +1/+1 counter from Ulasht: Choose
one - Ulasht deals 1 damage to target creature; or put a 1/1 green Saproling
creature token into play.
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w??? Yore-Tiller Nephili Creature - Nephilim 2/2 (Multi Rare)
Whenever Yore-Tiller Nephilim attacks, return target creature card from your
graveyard to play tapped and attacking.
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Guildpact: Multi: Uncommon -
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?WB Agent of Masks Creature - Human Advisor ?/? (Multi Uncommon)
At the beginning of your upkeep, each opponent loses 1 life. You gain life
equal to the life lost this way.
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2WB Blind Hunter Creature - Bat 2/2 (Multi Uncommon)
Flying Haunt (When this card is put into a graveyard from play, remove it from
the game haunting target creature.) When Blind Hunter comes into play or the
creature it haunts is put into a graveyard, target player loses 2 life
and you gain 2 life.
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(RG)(RG)Gruul Guildmage Creature - Human Shaman 2/2 (Multi Uncommon)
3(R), Sacrifice a land: Gruul Guildmage deals 2 damage to target player. 3(G):
Target creature gets +2/+2 until end of turn.
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(UR)(UR)Izzet Guildmage Creature - Human Wizard 2/2 (Multi Uncommon)
2U: Copy target instant spell you control with converted mana cost 2 or less.
You may choose new targets for the copy. 2U: Copy target sorcery spell you
control with converted mana cost 2 or less. You may choose new targets
for the copy.
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1WB Mortify Instant (Multi Uncommon)
Destroy target creature or enchantment.
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XRG Savage Twister Sorcery (Multi Uncommon)
Savage Twister deals X damage to each creature.
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1RG Wreak Havoc Sorcery (Multi Uncommon)
Wreak Havoc can't be countered by spells or abilities. Destroy target artifact
or land.
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